Cene
alternate reality game
2022
Game Directors: Patrick Jagoda and Heidi Coleman
Web Designer and Quest Execution Lead: Ashlyn Sparrow
Platform and Video Design: Marc Downie
Filmmaker and Cinematographer: Ben Kolak
Producers: Heidi Coleman and Patrick Jagoda
Quest Designers: Heidi Coleman, Patrick Jagoda, and Ashlyn Sparrow
Writer: Patrick Jagoda
Puzzle Designer: Sandor Weisz
Illustrator: Sarah Gavagan
Sculptor and Visual Artist: Samantha Rausch
Scenic Designer: Jessica Wardell
Lighting Designer: Brandon Wardell
Costume Designer: Nathan Rohrer
Teacher Leads: Tony Del Campo (Laboratory School), Mariah Harper (UChicago Charter Woodlawn), and Adam Schwartz (CPS Bret Hart)
Research: Kristen Schilt and Lauren Beard
Lead Actor (Keeper Assistant): Madeleine Lambert
Video Quest Actors: Eman Abdelhadi, David Archer, Neil Brenner, Katherine Buse, James Evans, Julian Go, Daniel Holz, Amir Jina, Edwin Kite, Lisa Moore, Sabina Shaikh, and Tiffany Shaw
Netprov Actors: Patrick Jagoda and Heidi Coleman
Veiler Actors and Quest Student Assistants: Noor Amin, Steele Citrone, Nico Giunta, Jack Hoppus, Counti McCutchen, Bruno Pasquinelli, and Jiahe Wang
Special Thanks: Neubauer Collegium for Culture and Society, Franke Institute for the Humanities, University of Chicago Office of Civic Engagement, UChicago Arts, Laboratory Schools, Bret Harte, UChicago Charter Woodlawn, and Jennifer Kennedy
Cene, an alternate reality game, was developed as a three-week climate change module for middle school environmental science curricula and was piloted in three schools in Chicago. In February and March of 2022, over 350 middle school students at Bret Harte Elementary, UChicago Woodlawn Charter, and the Laboratory Schools completed over 2,500 team-based quests that created opportunities for applied STEAM (Science, Technology, Engineering, Art, and Math) knowledge. Via challenges conveyed through live streaming, websites, and in-person interactions, student-players engaged in a narrative, meeting the Keepers: curators of the Possibility Space, a multiverse that contains countless possible future Earths. The Keepers identified a potential threat called the Darkness, a cosmic-level natural disaster that threatened to destroy all possible futures. With the help of the Fourcast Lab, players encountered twelve possible futures of climate change and helped to fight off the Darkness. The worlds they explored included dystopian, utopian, and weird futures. Along the way, they held off a villainous group known as the Veilers. This game used techniques from the arts, humanities, and design in order to teach transferable skills (e.g., organization, teamwork, collaboration, and creativity) and knowledge (e.g., information about climate change and the scientific method). Students also used speculative design techniques to imagine better futures and pathways to reach them.
An article overview of the game with images published by UChicago News.
A trailer and a short documentary about the Cene game.